Slæ̈rn Ilēp-mïgē (/iˈlæ̝p/ /mɪˈgæ̝/ [oral] [harvest]) is a temperate City located in the Gïtarejé Principality of the Nasdi.
The name Slæ̈rn Ilēp-mïgē is derived from the Sylvin language, as Slæ̈rn Ilēp-mïgē was founded by Qrimken, who was culturaly Gnoll.
Climate
Slæ̈rn Ilēp-mïgē has a yearly average temperature of 1°C (33°F), with its average temperature during the summer being a cool 12°C (53°F) and its average temperature during the winter being a freezing -9°C (16°F). Slæ̈rn Ilēp-mïgē receives an average of 258 cm/y (101 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Slæ̈rn Ilēp-mïgē covers an area of nearly 30 km2 (12 mi2), and an average elevation of 2372 m (7782 ft) above sea level.
Overview
Slæ̈rn Ilēp-mïgē was founded durring the early 13th century in summer of the year 1223, by Qrimken. The establishment of Slæ̈rn Ilēp-mïgē suffered from many setbacks, delays, and obsticles, most notably a group of Slæ̈rn Ilēp-mïgē which required millitary assistance exterminate before the community could finish being built.
Slæ̈rn Ilēp-mïgē was built using the conventions of Gnoll durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Slæ̈rn Ilēp-mïgē is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Slæ̈rn Ilēp-mïgē is buildings have been located at convienant points along the lake Slæ̈rn Ilēp-mïgē was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the narrow cobblestone streets flow where they are able to be made rather than folowing the most convienant paths. The city posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. Unfortuantly, these failry decent fortifications are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.
A look around Slæ̈rn Ilēp-mïgē makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power.
Civic Infrastructure
Slæ̈rn Ilēp-mïgē has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Slæ̈rn Ilēp-mïgē has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Slæ̈rn Ilēp-mïgē. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Slæ̈rn Ilēp-mïgē's parks.
Slæ̈rn Ilēp-mïgē has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Slæ̈rn Ilēp-mïgē.
Slæ̈rn Ilēp-mïgē has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Slæ̈rn Ilēp-mïgē has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Slæ̈rn Ilēp-mïgē has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Slæ̈rn Ilēp-mïgē has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Slæ̈rn Ilēp-mïgē has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Slæ̈rn Ilēp-mïgē has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Slæ̈rn Ilēp-mïgē has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Slæ̈rn Ilēp-mïgē's public wards, blessings, and other arcane systems.
Slæ̈rn Ilēp-mïgē possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Slæ̈rn Ilēp-mïgē's grid is powered by mana accumulators.
Slæ̈rn Ilēp-mïgē's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Slæ̈rn Ilēp-mïgē has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Slæ̈rn Ilēp-mïgē's natural decorations nor waterways.
Slæ̈rn Ilēp-mïgē has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Slæ̈rn Ilēp-mïgē has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Slæ̈rn Ilēp-mïgē has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Slæ̈rn Ilēp-mïgē's chapel was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.
In Slæ̈rn Ilēp-mïgē there are unidentifiable people in the fog, but it seems to be okay.
The Elawah near Slæ̈rn Ilēp-mïgē are known to be almost tame, such that they can be put to domestic use.
Slæ̈rn Ilēp-mïgē's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves orgies to channel Mysticism energies of tier 2 via recitation of poetic epics.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 14
Farmers: 24
Farm Laborer: 42
Hunters: 24
Milk Maids: 16
Ranchers: 9
Ranch Hands: 18
Shepherds: 18
Farmland: 28818 m2
Cattle and Similar Creatures: 1787
Poultry: 21453
Swine: 1430
Sheep: 71
Goats: 14
Horses, Mounts, and Beasts of Burden: 715
Craftsmen
Arms and Toolmakers: 15
Blacksmiths: 15
Bookbinders: 8
Buckle-makers: 9
Cabinetmakers: 15
Candlemakers: 23
Carpenters: 20
Clothmakers: 18
Coach and Harness Makers: 7
Coopers: 17
Copper, Brass, Tin, Zinc, and Lead Workers: 9
Copyists: 6
Cutlers: 6
Fabricworkers: 15
Farrier: 40
Furriers: 4
Glassworkers: 25
Gunsmiths: 16
Harness-Makers: 6
Hatters: 13
Hosiery Workers: 5
Jewelers: 8
Leatherwrights: 17
Locksmiths: 7
Matchstick makers: 11
Musical Instrument Makers: 11
Painters, Structures and Fixtures: 9
Paper Workers: 9
Plasterers: 9
Pursemakers: 12
Roofers: 7
Ropemakers: 7
Rugmakers: 6
Saddlers: 12
Scabbardmakers: 15
Scalemakers: 7
Scientific, Surgical, and Optical Instrument Makers: 4
Sculptors, Structures and Fixtures: 6
Shoemakers: 7
Soap and Tallow Workers: 26
Tailors: 49
Tanners: 8
Upholsterers: 10
Watchmakers: 9
Weavers: 22
Whitesmiths: 5
Merchants
Adventuring Goods Retellers: 4
Arcana Sellers: 4
Beer-Sellers: 10
Booksellers: 11
Butchers: 18
Chandlers: 19
Chicken Butchers: 19
Entrepreneurs: 7
Fine Clothiers: 17
Fishmongers: 18
Florists: 4
Potion Sellers: 11
Resellers: 32
Spice Merchants: 9
Wine-sellers: 14
Wheelwright: 11
Woodsellers: 6
Service workers
Bakers: 39
Barbers: 36
Coachmen: 10
Cooks: 34
Doctors: 15
Gamekeepers: 11
Grooms: 6
Hairdressers: 25
Healers: 21
Housekeepers: 22
Housemaids: 35
House Stewards: 23
Inns: 6
Laundry maids: 13
Maidservants: 25
Nursery Maids: 13
Pastrycooks: 29
Restaurateur: 27
Tavern Keepers: 32
Specialized Laborer
Ashworkers: 10
Bleachers: 6
Chemical Workers: 4
Coal Heavers: 14
In-Town Couriers: 15
Long Haul Couriers: 16
Dockyard Workers: 15
Gas Workers: 3
Hay Merchants: 5
Leech Collectors: 18
Millers: 15
Miners: 17
Oilmen and Polishers: 11
Postmen: 15
Pure Finder: 8
Skinners: 22
Sugar Refiners: 4
Tosher: 11
Warehousemen: 24
Watercarriers: 14
Watermen, Bargemen, etc.: 20
Skilled Laborers
Accountants: 9
Alchemist: 11
Clerk: 14
Dentists: 7
Educators: 19
Engineers: 10
Gardeners: 7
Mages: 5
Plumbers: 7
Pharmacist: 8
Professors: 3
Scientists: 5
Wizards: 3
Civil Servants
Adventurers: 6
Bankers: 10
Civil Clerks: 17
Civic Iudex: 7
Consultants: 4
Exorcist: 15
Fixers: 8
Kami Clerk: 15
Landlords: 13
Lawyers: 8
Legend Keepers: 11
Militia Officers: 59
Monks, Monastic: 24
Monks, Civic: 19
Historian, Oral: 17
Historian, Textual: 8
Policemen, Sheriffs, etc.: 15
Priests: 27
Rangers: 9
Rat Catchers: 11
Scholars: 10
Spiritualist: 12
Slayers: 4
Storytellers: 26
Military Officers: 23
Cottage Industries
Brewers: 22
Comfort Services: 27
Enchanters: 7
Herbalists: 8
Jaminators: 20
Needleworkers: 24
Potters: 11
Preserve Makers: 19
Quilters: 9
Seamsters: 34
Spinners: 20
Tinker: 7
Weaver: 17
Artists
Actors: 7
Architects: 2
Bards: 11
Costumers: 4
Dancers: 8
Drafters: 4
Engravers: 5
Fine Furniture Carpenters: 3
Glaziers: 7
Inlayers: 6
Musicians: 21
Painters, Art: 3
Playwrights: 7
Sculptors, Art: 6
Wood Carvers: 23
Writers: 27
Produce Industries
Butter Churners: 25
Canners: 21
Cheesmakers: 23
Ice Merchants: 3
Millers: 14
Picklers: 11
Smokers: 8
Stockmakers: 8
Tobacconists: 11
Tallowmakers: 16
2634 of Slæ̈rn Ilēp-mïgē's population work within a Foundational Occupation.
151 work in Agriculture
585 work as Craftsmen
214 work as Merchants
422 work as Service Workers
267 work as General Laborers
108 work as Skilled Laborers
378 work as Civil Servants
225 work in Cottage Industries
144 work as Artists
140 work in Produce Industries
4374 of Slæ̈rn Ilēp-mïgē's population do not work in a formal occupation, but do contribute to the local economy. 143 (2%) are noncontributers.
Points of Interest
Slæ̈rn Ilēp-mïgē is accessed from a nearby river via an intricate series of locks.
POI
History
Slæ̈rn Ilēp-mïgē is in secret rebellion against their ostensible liege, having cut deals with his enemies, plotted to betray him for their own gain, or bridled under his tyranny and sought a better lord. The community’s leadership is all in on this plot, and outside viceroys or representatives are being kept carefully ignorant of the reality. The common folk may be oblivious to the truth, though they’ll doubtless have felt the same motivations and promptings that convinced their leaders to turn traitor.
The the a falchion of Truename Magic, an a falchion imbued with notable amounts of Truename Magic energies was created in Slæ̈rn Ilēp-mïgē by in time immemorial, reportedly some time during the early 2nd century.